jueves, 8 de noviembre de 2012


Después de bastante tiempo cierro este blog, pero seguiré subiendo trabajos a mi DeviantArt y a mi página de CGSociety :

http://mherrador.deviantart.com/


After all this time I close this blog, but I will keep up my work to my DeviantArt and CGSociety website


When I began working on this, I knew it would end up being different from everything else in my gallery, since until that moment I had always modeled serious characters. But this time, I based myself on my cartoonish drawing style.

I did this work for Templum on-line Magazine 3D Tutorial -->  
http://issuu.com/templumdigital/docs/templum_3_english

Modeled with 3D Max 2011, render with VRay/Mental Ray, and Postproduction with Photoshop CS5.

Modeled with 3D Max 2011, rendered in VRay, textured with ZBrush and some postproduction with Photoshop CS5

miércoles, 21 de diciembre de 2011


My orc and I wish you Merry Christmas to all!!


3D Max 2011, Mental Ray, Zbrush and Photoshop CS5


sábado, 17 de diciembre de 2011

viernes, 8 de julio de 2011

War Lord


The first character I modeled and textured
I'm happy with the result, it be the first and the short time I had to do it..... but maybe this summer I repeat mapping

Modeled with 3D Studio Max 2011, rendered with Mental Ray and some post production with Photoshop CS3

Smoke Brushes: http://falln-stock.deviantart.com/

Critics are welcome

jueves, 9 de junio de 2011

ORC WIP


My first organic modeling. And it had to be a mangy, filthy orc, of course!
It is the base mesh, now I have to put details such as wrinkles, wounds, veins, colors and textures ....
I have already wanted to use Zbrush and have fun using it

Modeled with 3D Max 2011 and rendered with Mental Ray


Turn around here
http://www.youtube.com/watch?v=S3WlKjGt7e4

jueves, 26 de mayo de 2011

Testing


Testing sculpt with ZBrush and import normal maps to 3D MAX

Zbrush, 3D Max 2011 and some postproduction with Photoshop CS3

lunes, 23 de mayo de 2011

WIP BOOTS


WIP of the boots I'm doing for a cartoon character
I see them and think they are a mixture of typical Converse, a shoes of a beggar and a clown big shoes....mmm, strange mix

domingo, 8 de mayo de 2011

Test Reventon


First 3D integration test in a 2D image, for fun.
Maybe the final result is something burned, but I like it this way ...

Modeled with 3D Studio Max, rendered with Mental Ray and some Postproduction with Photoshop CS3.

HDRI from http://hdridownload.com/#/HDRIDOWNLOAD/HOME free sample

lunes, 4 de abril de 2011

if the apocalypse comes...


......have class and enjoy it in a Lamborghini!

Composition made with this [link] and this [link]
Just for fun.


Modeled with 3D Studio MAX 2011, renderer with Mental Ray and PostProduction with Photoshop CS 3

Thanks for viewing

viernes, 25 de marzo de 2011

Lamborghini Reventon


Another rendering of the Lamborghini Reventon

Modeling with 3D Studio Max 2011, rendered with Mental Ray and some Post Production with Photoshop
CS 3

It was very fun to make this work, I love racing games :)

Lamborghini Reventon

My last exercise for 3D class.
3D studio Max 2011, rendered with Mental Ray and some Postproduction with Photoshop

miércoles, 9 de marzo de 2011

Beauty is fleeting

The old, dusty and broken version of previous design

I love this car, even if it is so broken and rusty

domingo, 6 de marzo de 2011

Plymouth Fury Front

Si me atropechan que sea un coche asín
3D Studio Max 2011, renderizado con Mental Ray y algo de postproducción con Photoshop

Plymouth Fury Back


3D Studio Max Design 2011, renderer with Mental Ray and some postproduction with Photoshop CS5

lunes, 28 de febrero de 2011

WIP Plymouth



Working Progress - Plymouth Fury ´58, Christine -
remains to put the inner stuff, the detail of the lateral , and some more details
When it has been completed I will make integration into a real scene


Working Progress - Plymouth Fury del 58, Christine -
Falta por meter todo el interior, un embellecedor del lateral -que es jodidillo y de momento paso-, y alguna milonga más.
Cuando esté terminado haré una integración en una escena real