jueves, 8 de noviembre de 2012


Después de bastante tiempo cierro este blog, pero seguiré subiendo trabajos a mi DeviantArt y a mi página de CGSociety :

http://mherrador.deviantart.com/


After all this time I close this blog, but I will keep up my work to my DeviantArt and CGSociety website


When I began working on this, I knew it would end up being different from everything else in my gallery, since until that moment I had always modeled serious characters. But this time, I based myself on my cartoonish drawing style.

I did this work for Templum on-line Magazine 3D Tutorial -->  
http://issuu.com/templumdigital/docs/templum_3_english

Modeled with 3D Max 2011, render with VRay/Mental Ray, and Postproduction with Photoshop CS5.

Modeled with 3D Max 2011, rendered in VRay, textured with ZBrush and some postproduction with Photoshop CS5

miércoles, 21 de diciembre de 2011


My orc and I wish you Merry Christmas to all!!


3D Max 2011, Mental Ray, Zbrush and Photoshop CS5


sábado, 17 de diciembre de 2011

viernes, 8 de julio de 2011

War Lord


The first character I modeled and textured
I'm happy with the result, it be the first and the short time I had to do it..... but maybe this summer I repeat mapping

Modeled with 3D Studio Max 2011, rendered with Mental Ray and some post production with Photoshop CS3

Smoke Brushes: http://falln-stock.deviantart.com/

Critics are welcome

jueves, 9 de junio de 2011

ORC WIP


My first organic modeling. And it had to be a mangy, filthy orc, of course!
It is the base mesh, now I have to put details such as wrinkles, wounds, veins, colors and textures ....
I have already wanted to use Zbrush and have fun using it

Modeled with 3D Max 2011 and rendered with Mental Ray


Turn around here
http://www.youtube.com/watch?v=S3WlKjGt7e4